Saturday, July 23, 2011

Modeling an Ear of Corn



In this tutorial we go through the steps of how to model an ear of corn within Blender 2.58 and then touch lightly how to texture the husk and set up the material for the fibrous hairs of the corn. To start, we go through how to use the array modifier to create the cob of the corn, we then use some curves to create the leaves, and hairs to create the fibers.

5 comments:

  1. Nice Tut man, keep them coming.

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  2. Thank you, I will. I have a ton of work to do this week; but expect a new tutorial sometime next week. :)

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  3. Hi Porter, excellent tutorial, nice choice of models to get lots of tools covered. Everything for me seems to be going well up until the texturing part. seems for some reason when my UV lays down in the editor you can see part of the UV map folded over itself. I've tried several different leaves and even made a copy and fully straightened it out and it still comes out the same. Do you have any idea what may be causing this or possibly how to fix it?
    flickr.com/photos/51143795@N04/6035566449/

    Thanks

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  4. Jeff, I think I might know what is going on; but I can't be sure. First, open up the tool bar by hitting "t" and then unwrap the leaf again. Before you click on anything, go to the toolbar and scroll down to where it says Unwrap Method and change it to "Conformal".

    If that doesn't work try selecting the different parts of the uv in the uv editor with the L button and move them. Then might be unwrapped well, just ontop of one another.

    If that doesn't work, it might be version 2.58; I have been getting reproducable and strange uv unwrapping that wasn't there in version 2.57 and it might get fixed with the new update in the pipelines.

    Hope that helped :)

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  5. I've discover this tutorial today, and it's amazing. Thanks for this, Porter, thanks ! When a beginner has watched one of your tutorial, he's not the same guy before and after the watching. ;o))

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