Saturday, September 3, 2011

Quick Tip: Creating an Alpha Map



In this tutorial I go over how to create a bump map of a rendered image using the compositor. These maps are useful in a variety of situations; whether you want to do some texture work and need a specific bump map or whether you want to create a brush to use while sculpting.

For blender's documentation reference here.

2 comments:

  1. This is great! I was planning to do this myself but thankfully stumbled across this vid instead! Saved me lots of fumbling time and picked up some tips i dont think i would have spotted on my lonesome. Thanks again! :D

    Aidy.

    p.s. i'd like to add that the viewer node doesn't contain a z value for some reason so make sure the analysis of the z depth for offset purposes is done using the render result

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