Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts
Thursday, September 1, 2011
Modeling a Toga
Toga Party! I don't even know what that means to tell you the truth... anyway, having committed to make a tutorial on how to create a toga here it is in all of its HD vimeo glory. In the tutorial I show you how to quickly make cloth and a toga using Blender's awesome sculpting tools. So sit back, relax, and watch yourself some good toga goodness.
On a side note, due to school being in full swing and me working full time teaching; I have found it a little hard to make Blender training, but if I get enough support via views, comments, likes on facebook, etc I will continue to try to make one video every week or so. I have finished three tutorials on modeling now; and will focus on texture work for the next three videos. I have some pretty fun tutorials lined up, so stay tuned. Also make sure you go check out the competition, it is still running until the end of September.
Thursday, August 11, 2011
Blender Tutorial: Modeling a Tennis Racquet
In this tutorial I teach you how to model a realistic looking tennis racquet within Blender 2.5 The tutorial covers a wide range of topics from simple modifiers, to more advanced techniques involving curves and screw modifiers.
Saturday, July 23, 2011
Modeling an Ear of Corn
In this tutorial we go through the steps of how to model an ear of corn within Blender 2.58 and then touch lightly how to texture the husk and set up the material for the fibrous hairs of the corn. To start, we go through how to use the array modifier to create the cob of the corn, we then use some curves to create the leaves, and hairs to create the fibers.
Saturday, May 14, 2011
Ye Olde Book Tutorial: Part I and Part II
Part 1 of a three part series of how to model, and texture an old looking book. In part 1 I show you how to model the book.
The second part of a three part Blender tutorial helping teach how to unwrap and texture a 3d model. The tutorial goes over some very slick methods of texturing, unwraping, and even baking maps onto a model.
Also the textures used in the tutorial can be found at cgtextures.com
Third and final installation in a Blender tutorial of how to model, texture, and render a olde style book. In this part, we cover how to apply color and normal maps to a model, basic lighting and camera set up, and basic scene rendering.
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