Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts
Tuesday, October 4, 2011
Quick Tip: Default Font Directory
In this quick tip I show you how to set Blender's default font directory to actually point to your default font directory. How cool is that?
Also the first competition is officially over and I am looking over all the great entries I have received and trying to decide who gets the grand prize of Filter Forge. So stay tuned. :)
Saturday, September 3, 2011
Quick Tip: Creating an Alpha Map
In this tutorial I go over how to create a bump map of a rendered image using the compositor. These maps are useful in a variety of situations; whether you want to do some texture work and need a specific bump map or whether you want to create a brush to use while sculpting.
For blender's documentation reference here.
Thursday, September 1, 2011
Modeling a Toga
Toga Party! I don't even know what that means to tell you the truth... anyway, having committed to make a tutorial on how to create a toga here it is in all of its HD vimeo glory. In the tutorial I show you how to quickly make cloth and a toga using Blender's awesome sculpting tools. So sit back, relax, and watch yourself some good toga goodness.
On a side note, due to school being in full swing and me working full time teaching; I have found it a little hard to make Blender training, but if I get enough support via views, comments, likes on facebook, etc I will continue to try to make one video every week or so. I have finished three tutorials on modeling now; and will focus on texture work for the next three videos. I have some pretty fun tutorials lined up, so stay tuned. Also make sure you go check out the competition, it is still running until the end of September.
Thursday, August 11, 2011
Blender Tutorial: Modeling a Tennis Racquet
In this tutorial I teach you how to model a realistic looking tennis racquet within Blender 2.5 The tutorial covers a wide range of topics from simple modifiers, to more advanced techniques involving curves and screw modifiers.
Saturday, July 23, 2011
Modeling an Ear of Corn
In this tutorial we go through the steps of how to model an ear of corn within Blender 2.58 and then touch lightly how to texture the husk and set up the material for the fibrous hairs of the corn. To start, we go through how to use the array modifier to create the cob of the corn, we then use some curves to create the leaves, and hairs to create the fibers.
Thursday, July 21, 2011
Purposes and History of Blender: Video
What is the purpose and function of the Blender Foundation? What is the difference between the Blender Foundation and Institute? What is the History of Blender? Well in this quick video I talk about these questions and have fun while doing so.
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