Saturday, September 15, 2012

Several Tips and Tricks on Animation and Rigging

We created a collection of 10 tips and tricks showing how to rig, skin, and animate a model in Blender in preparation to use in a game.

 We are still trying to win the Salt Valley Tally competition so if you haven't yet please vote for us.

Please Vote Here!

If we win the competition we will release a animated manticore model to be used in commercial projects such as video games. Also we will make a large tutorial showing how to animate several animations and import the model into Unity 3D.

 Please enjoy the video below: :)

Wednesday, September 12, 2012

Speed Sculpt (Zbrush but it carries over)

As you may know I have been working on a game called Duel Beasts and it has entered a competition to get $5,000 to put towards its production at the Salt Valley Tally. The top 5 projects that receive the most votes will win.

Please vote for Duel Beasts:  VOTE HERE

We are putting together some really cool freebies and the following speed sculpting video is just the first of many such freebies.

Tuesday, October 4, 2011

Quick Tip: Default Font Directory



In this quick tip I show you how to set Blender's default font directory to actually point to your default font directory. How cool is that?

Also the first competition is officially over and I am looking over all the great entries I have received and trying to decide who gets the grand prize of Filter Forge. So stay tuned. :)

Wednesday, September 7, 2011

In Depth Review: Hologram- Complete Project



This is an in depth review of Oliver Villar's first commercial product "Hologram-Complete Project". This review is designed to show you the good and the bad about the product so before buying you can make a better informed decisions as to whether or not the product is for you. By kind permission of Oliver himself I also get to show you actual footage from the training itself in the review.

Saturday, September 3, 2011

Quick Tip: Creating an Alpha Map



In this tutorial I go over how to create a bump map of a rendered image using the compositor. These maps are useful in a variety of situations; whether you want to do some texture work and need a specific bump map or whether you want to create a brush to use while sculpting.

For blender's documentation reference here.

Thursday, September 1, 2011

Modeling a Toga



Toga Party! I don't even know what that means to tell you the truth... anyway, having committed to make a tutorial on how to create a toga here it is in all of its HD vimeo glory. In the tutorial I show you how to quickly make cloth and a toga using Blender's awesome sculpting tools. So sit back, relax, and watch yourself some good toga goodness.

On a side note, due to school being in full swing and me working full time teaching; I have found it a little hard to make Blender training, but if I get enough support via views, comments, likes on facebook, etc I will continue to try to make one video every week or so. I have finished three tutorials on modeling now; and will focus on texture work for the next three videos. I have some pretty fun tutorials lined up, so stay tuned. Also make sure you go check out the competition, it is still running until the end of September.

Thursday, August 18, 2011

Competition: Math isn’t cool, this poster is cool!



As many of you know, or not; I am a math teacher and it is back to school time. So as school starts to gear up I realized just how bare my walls are of any interesting art and I thought to myself, “self, I bet you could get some really cool art from the Blender community to help liven up your classroom… oh, and it would be fun to do a competition as well.” And so the first ever Blender Cubed competition was born.

So what is the competition you ask? Well basically you are creating an image that I can print and hang in my actual classroom as a poster. You submission can be inspirational, funny, mathematical, or whatever; as long as it rocks… and is appropriate for public school…and it rocks.


Theme:
Poster for math class. Create an image that could be printed as a poster for Mr. Nielsen’s math class. The submitted image can be inspirational, educational, humorous, or just plain random; as long as it would look good in a classroom.

Prize for best submission:
Free copy of Filter Forge Pro Version (Retails at close to $400), ohhh and glory. See www.filterforge.com

Deadline:
September 30th, 2011

Specifics:
-Submit your final render to porternielsen@blendercubed.com with your name and email address.
  • You may have more than one submission.
  • You can not submit artwork that is not your own…
  • You must use only blender for the 3d work.
  • You may use other software for texture creation, rendering, and touch up.
  • If you are selected as the winner I must have permission to print your image on a poster and display it in my classroom.
  • If you submit artwork I must have permission to showcase it for the sake of the competition.
  • Resolution should be high enough to be of excellent quality if printed. Different dimensions that I can print to are: 16 x 20, 16 x 24, 18 x 24, 20 x 24, 20 x 30, 24 x 36, and 36 x 48. If you want to submit a smaller resolution then print size with the intent to submit a higher resolution if you win; that is fine.
How do you win?
Submit the best artwork.