In this tutorial I go over how to create a bump map of a rendered image using the compositor. These maps are useful in a variety of situations; whether you want to do some texture work and need a specific bump map or whether you want to create a brush to use while sculpting.
For blender's documentation reference
here.
Great tip! Thank you!
ReplyDeleteThis is great! I was planning to do this myself but thankfully stumbled across this vid instead! Saved me lots of fumbling time and picked up some tips i dont think i would have spotted on my lonesome. Thanks again! :D
ReplyDeleteAidy.
p.s. i'd like to add that the viewer node doesn't contain a z value for some reason so make sure the analysis of the z depth for offset purposes is done using the render result