Showing posts with label compositor. Show all posts
Showing posts with label compositor. Show all posts

Saturday, September 3, 2011

Quick Tip: Creating an Alpha Map



In this tutorial I go over how to create a bump map of a rendered image using the compositor. These maps are useful in a variety of situations; whether you want to do some texture work and need a specific bump map or whether you want to create a brush to use while sculpting.

For blender's documentation reference here.