Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Monday, July 18, 2011

The Whys and Hows of UV Mapping



I have been recieving a lot of emails in regards to UV maps and unwrapping; and most of the questions seem to revolve around a fundemental misunderstanding of what UV maps are and what seams are. So in this video I show and explain in depth what UV maps are and how the computer unwraps models so you can predict what you map will look like before you even unwrap it. Now that is power.

Here is the blend if you want to follow along at home.

Saturday, May 28, 2011

How to make an image into a Seamless Texture



In this weeks tutorial I introduce what a seamless texture is, when it might be used, and how to make a non-seamless texture or image into a seamless beauty. The tutorial itself only goes for about 7 minutes. Short and sweet; but then I attached some random thoughts on to the end; so if you are curious what that is feel free to watch the whole video.

Also because I am a nice guy, and I love seamless textures so much; I compiled a package of 10 seamless textures I made in Filter Forge. You are welcome to download these textures and use them for commercial or personal use. You just can't sell them, redistribute, or bundle them. Also if you mentioned where you got them I would love it.

Anyway here is the link to the textures: Here They are all seamless and 2048 x 2048 resolution. Thanks again for watching and if you have any suggestions or ideas for further tutorials please let me know.

Saturday, May 14, 2011

Ye Olde Book Tutorial: Part I and Part II



Part 1 of a three part series of how to model, and texture an old looking book. In part 1 I show you how to model the book.



The second part of a three part Blender tutorial helping teach how to unwrap and texture a 3d model. The tutorial goes over some very slick methods of texturing, unwraping, and even baking maps onto a model.

Also the textures used in the tutorial can be found at cgtextures.com



Third and final installation in a Blender tutorial of how to model, texture, and render a olde style book. In this part, we cover how to apply color and normal maps to a model, basic lighting and camera set up, and basic scene rendering.